Jeff Rossavik
Jeff Rossavik
3D Artist
Gresham, United States

Summary

BA in Media Art and Animation. 7+ years of professional Digital Visualization

Resume PDF

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Skills

Digital SculptingLightingLow-poly ModelingRiggingTexturingHigh-poly ModelingApparel Simulations

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Forest Pack
Forest Pack
cityscape
cityscape
GrowFX
GrowFX
RailClone
RailClone
Clo3D
Clo3D

Productions

    • Music Video
      Sweet Dreams
    • Year
      2016
    • Role
      3D Modeling
    • Company
      Art Institute of Portland
    • Movie
      Maintenance Required
    • Year
      2015
    • Role
      Rigging
    • Company
      Art Institute of Portland

Experience

  • 3D Modeler at SERA Architects
    Portland, United States of America
    October 2019 - March 2023

    -Produce visualizations of surrounding context areas such as roads, city blocks, parking lots, parks, mountains, etc. from Revit and Rhino projects.

    -Responsible for modeling Googleplex and the surrounding buildings including Charleston Corridor and Moffett Park/North Bay Shore

    -Completing department requests to create and process models into Enscape, expanding the Custom Asset Library.

    -Created vegetation libraries for Unreal Engine 5 using Epic's new nanite technology.

    -Built materials/texture maps and UV mapping for assets within various programs.

    -Processed urban and natural terrains using CAD files and Google Earth/Maps.

    -Reconstructed models for low LOD assets.

    -Created dynamic assets in VR and real-time environments using Blueprint scripting in Unreal Engine.

    -Researched the Matrix Unreal Engine 5 release to create a standard process for using animated pedestrians and vehicles.

  • Digital Apparel Visualization Designer at Nike (via Art and Science)
    Beaverton, United States of America
    July 2018 - March 2019

    Creating animated visualizations of Apparel for the 2020 Olympics

    -Sewed, simulated, and textured 3D apparel

    -Established environmental scenes in Unity

    -Fabric tested for accurate simulation

    -Retopologized scanned models

    -Researched alternative 3D software programs for a more efficient pipline

    -Worked alongside innovation designers to produce accurate 3D printed footwear.

  • General CG Artist at Pixel Pool
    Portland, United States of America
    April 2016 - June 2018

    Managing and maintaining CG artwork throughout the entire scope of a project.

    -Contineous comunication with clients from Nike, Levis, and Dockers to ensure the

    accomplishment of projects

    -Accurately model and texture retail stores to correct scale using CAD files.

    -Model/Texture numerous assets such as fixtures and apparel for multiple retail companies.

    -Built asset libraries for standard use in future projects.

    -Clean-up of highly detailed 3D shoe scans to be used in close-up screen shots.

    -Set-up lighting and camera angles for projects

    -Compositing of render elements in After Effects to produce photo-realistic renders.

    -Built Standard Start Scenes to use consistently in future projects.

    -Create low-poly assets to be used in Unreal.