BA in Media Art and Animation. 7+ years of professional Digital Visualization
-Produce visualizations of surrounding context areas such as roads, city blocks, parking lots, parks, mountains, etc. from Revit and Rhino projects.
-Responsible for modeling Googleplex and the surrounding buildings including Charleston Corridor and Moffett Park/North Bay Shore
-Completing department requests to create and process models into Enscape, expanding the Custom Asset Library.
-Created vegetation libraries for Unreal Engine 5 using Epic's new nanite technology.
-Built materials/texture maps and UV mapping for assets within various programs.
-Processed urban and natural terrains using CAD files and Google Earth/Maps.
-Reconstructed models for low LOD assets.
-Created dynamic assets in VR and real-time environments using Blueprint scripting in Unreal Engine.
-Researched the Matrix Unreal Engine 5 release to create a standard process for using animated pedestrians and vehicles.
Creating animated visualizations of Apparel for the 2020 Olympics
-Sewed, simulated, and textured 3D apparel
-Established environmental scenes in Unity
-Fabric tested for accurate simulation
-Retopologized scanned models
-Researched alternative 3D software programs for a more efficient pipline
-Worked alongside innovation designers to produce accurate 3D printed footwear.
Managing and maintaining CG artwork throughout the entire scope of a project.
-Contineous comunication with clients from Nike, Levis, and Dockers to ensure the
accomplishment of projects
-Accurately model and texture retail stores to correct scale using CAD files.
-Model/Texture numerous assets such as fixtures and apparel for multiple retail companies.
-Built asset libraries for standard use in future projects.
-Clean-up of highly detailed 3D shoe scans to be used in close-up screen shots.
-Set-up lighting and camera angles for projects
-Compositing of render elements in After Effects to produce photo-realistic renders.
-Built Standard Start Scenes to use consistently in future projects.
-Create low-poly assets to be used in Unreal.